Final Fantasy d20 Forum Index Final Fantasy d20
A d20 system conversion of Final Fantasy


My FFd20 3.5 Campaign

 
Post new topic   Reply to topic    Final Fantasy d20 Forum Index -> Testing Playground
View previous topic :: View next topic  
Wolfen Fenrison
Member +1
Member +1


Joined: 21 Jul 2008
Posts: 23
Location: Michigan

 PostPosted: Thu Jul 24, 2008 9:57 pm    Post subject: My FFd20 3.5 Campaign Reply with quote Back to top

To start off with I am impressed with what has been done with FFd20 3.5, I honestly don't think I could do better myself. When I found this game, I was searching for something different for our group to play as D&D and d20 Modern have gotten a little old hat for the time being. I saw the pdf for the game and fell in love. As it stands I am DMing and we have 5 players. I am allowing all that is in the FFd20 and the Core 3.5 books with some exceptions on a case by case basis. Our party is made up from a;
High Elf Overdrive Knight (a fan made version of the Keyblade Wielders from Kingdom Hearts, modified with the Red Mage's spellcasting caped at 5th level, and 2 limit breaks chosen from the Fighter {sword}, Knight {shield}, or Red Mage {staff})
Krynn Minotaur Beastmaster (background is that he is an outcast orphan raised apart from his kind as he is a runt)
Mithra White Mage
Human Fighter
Grey Elf Black Mage

don't quite know the whole story for the campaign but it will definitely involve four elemental crystals.....
 
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
Viladin
FFd20 Creator
FFd20 Creator


Joined: 16 Sep 2007
Posts: 358

 PostPosted: Thu Jul 24, 2008 10:49 pm    Post subject: Re: My FFd20 3.5 Campaign Reply with quote Back to top

Wolfen Fenrison wrote:
To start off with I am impressed with what has been done with FFd20 3.5, I honestly don't think I could do better myself. When I found this game, I was searching for something different for our group to play as D&D and d20 Modern have gotten a little old hat for the time being. I saw the pdf for the game and fell in love. As it stands I am DMing and we have 5 players. I am allowing all that is in the FFd20 and the Core 3.5 books with some exceptions on a case by case basis. Our party is made up from a;
High Elf Overdrive Knight (a fan made version of the Keyblade Wielders from Kingdom Hearts, modified with the Red Mage's spellcasting caped at 5th level, and 2 limit breaks chosen from the Fighter {sword}, Knight {shield}, or Red Mage {staff})
Krynn Minotaur Beastmaster (background is that he is an outcast orphan raised apart from his kind as he is a runt)
Mithra White Mage
Human Fighter
Grey Elf Black Mage

don't quite know the whole story for the campaign but it will definitely involve four elemental crystals.....


Sounds interesting. Let me know how it goes. Smile
_________________
 
View user's profile Send private message Send e-mail
Wolfen Fenrison
Member +1
Member +1


Joined: 21 Jul 2008
Posts: 23
Location: Michigan

 PostPosted: Sat Jul 26, 2008 8:49 pm    Post subject: Reply with quote Back to top

I am also implementing a fair amount of variant rules from unearthed arcana; Armor as DR, Class Defense (although I'll go with your version, 1/2 class level), Weapon Group Feats (this reminds me so much of who weapons are handled in FF games that have job systems), Flaws (for extra feats).
Probably the biggest change to the game IMO is how I handle skills, a character picks a number of skills equal to the amount of skill points she would normally get and these have ranks equal to her class level +3 (these I call Trained skills), the rest of her class skills get ranks equal to 1/2 her class level rounded down (these are still called Class skills and the rest are Untrained skills). If a character multiclasses them she marks her class skill according to her new class and pick her new trained skills, newly picked trained skills gain a rank every level and class skills every 2 levels.
 
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
Wolfen Fenrison
Member +1
Member +1


Joined: 21 Jul 2008
Posts: 23
Location: Michigan

 PostPosted: Mon Jul 28, 2008 10:00 pm    Post subject: Reply with quote Back to top

Going with Viladin's plan for class defense bonus (1/2 level, round down), add BAB to damage rolls so ATK, DEF, and DAM all proceed as the levels go up.
Debating have spellcasters add their key ability modifier for spellcasting to their spell damage rolls.
Stated up using our house rules; Goblin, Wolf, Black Widow, Skeleton, and a custom Crazy Horse.
 
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
Wolfen Fenrison
Member +1
Member +1


Joined: 21 Jul 2008
Posts: 23
Location: Michigan

 PostPosted: Tue Aug 25, 2009 5:02 am    Post subject: Reply with quote Back to top

*sniff sniff* I smell a bot!
 
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger
Viladin
FFd20 Creator
FFd20 Creator


Joined: 16 Sep 2007
Posts: 358

 PostPosted: Tue Aug 25, 2009 7:55 am    Post subject: Reply with quote Back to top

Wolfen Fenrison wrote:
*sniff sniff* I smell a bot!


Yeah, sorry about that. Sometimes they get thru my auto-bot killer =/
_________________
 
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Final Fantasy d20 Forum Index -> Testing Playground All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2002 phpBB Group